Files
KuppelSimulation/JS/public/dome.js

142 lines
4.7 KiB
JavaScript

class Dome {
constructor(socketUrl) {
// Verhindere mehrfache Instanzen
if (window.activeDomeInstance) {
console.warn('Dome instance already exists! Stopping old one...');
window.activeDomeInstance.stop();
}
this.angle = 0; // Grad (Mitte des Spalts)
this.slotWidth = 20; // Spaltbreite in Grad
this.domeSpeed = 3.0; // Grad pro Frame (für smoothe animation)
this.telescopeAngle = 0;
// State Machine für diskrete Bewegung (wie Original)
this.state = "IDLE"; // "IDLE" oder "MOVING"
this.targetDomeAngle = this.angle;
this.socket = io(socketUrl);
// Registriere als aktive Instanz
window.activeDomeInstance = this;
this.setupSocketListeners();
this.startTracking();
}
setupSocketListeners() {
this.socket.on('connect', () => {
console.log('Dome connected to server');
});
this.socket.on('telescope-position', (data) => {
this.updateTelescopePosition(data.angle);
});
}
startTracking() {
this.isTracking = true;
// Tracking-Loop (30x pro Sekunde für smooth movement)
this.trackingInterval = setInterval(() => {
if (this.isTracking) {
this.updateDomePosition();
}
}, 1000 / 30); // 30 FPS für sehr smooth movement
// Position broadcasting (10x pro Sekunde für responsive Visualisierung)
this.broadcastInterval = setInterval(() => {
this.broadcastPosition();
}, 100); // 10x pro Sekunde
}
updateTelescopePosition(telescopeAngle) {
this.telescopeAngle = telescopeAngle;
}
updateDomePosition() {
let diff = this.angleDiff(this.telescopeAngle, this.angle);
let halfSlot = this.slotWidth / 2;
let triggerPoint = halfSlot - 2.0; // Starte früher! (8° statt 10°)
let moveDir = "STOP";
if (this.state === "IDLE") {
// Prüfen, ob Teleskop aus Schlitz läuft - aber früher triggern!
if (diff > triggerPoint) {
// CW-Bewegung → Kuppel zentriert sich um das Teleskop
this.targetDomeAngle = (this.telescopeAngle + 360) % 360;
this.state = "MOVING";
console.log(`[Dome] START MOVING: Tel out of slot CW (${diff.toFixed(1)}° > ${triggerPoint.toFixed(1)}°), target: ${this.targetDomeAngle.toFixed(1)}° (centered on telescope)`);
} else if (diff < -triggerPoint) {
// CCW-Bewegung → Kuppel zentriert sich um das Teleskop
this.targetDomeAngle = (this.telescopeAngle + 360) % 360;
this.state = "MOVING";
console.log(`[Dome] START MOVING: Tel out of slot CCW (${diff.toFixed(1)}° < ${-triggerPoint.toFixed(1)}°), target: ${this.targetDomeAngle.toFixed(1)}° (centered on telescope)`);
}
}
if (this.state === "MOVING") {
let delta = this.angleDiff(this.targetDomeAngle, this.angle);
if (Math.abs(delta) > this.domeSpeed) {
this.angle = (this.angle + Math.sign(delta) * this.domeSpeed + 360) % 360;
moveDir = Math.sign(delta) > 0 ? "CW" : "CCW";
} else {
// Ziel erreicht
this.angle = this.targetDomeAngle;
this.state = "IDLE";
console.log(`[Dome] REACHED TARGET: ${this.angle.toFixed(1)}°, back to IDLE`);
}
}
// Debug nur bei Aktivität
if (moveDir !== "STOP") {
console.log(`[Dome] ${this.state}: Tel=${this.telescopeAngle.toFixed(1)}°, Dome=${this.angle.toFixed(1)}° → ${this.targetDomeAngle.toFixed(1)}°, Dir=${moveDir}`);
}
}
// Winkeldifferenz berechnen - kürzester Weg zwischen zwei Winkeln
angleDiff(target, source) {
// Standard-Formel für kürzesten Winkel
let diff = target - source;
// Normalisiere auf -180 bis +180
while (diff > 180) diff -= 360;
while (diff < -180) diff += 360;
return diff;
}
broadcastPosition() {
const data = {
angle: this.angle,
slotWidth: this.slotWidth,
telescopeAngle: this.telescopeAngle,
diff: this.angleDiff(this.telescopeAngle, this.angle),
timestamp: Date.now()
};
this.socket.emit('dome-position', data);
}
stop() {
this.isTracking = false;
if (this.trackingInterval) clearInterval(this.trackingInterval);
if (this.broadcastInterval) clearInterval(this.broadcastInterval);
// Entferne Referenz als aktive Instanz
if (window.activeDomeInstance === this) {
window.activeDomeInstance = null;
}
}
}
// Wenn wir in einem Browser sind, NICHT automatisch initialisieren
// Die Visualisierung wird die Kuppel kontrollieren
if (typeof window !== 'undefined') {
// Nur die Klasse verfügbar machen, aber noch nicht instanziieren
window.Dome = Dome;
}
// Node.js Export für separate Prozesse
if (typeof module !== 'undefined' && module.exports) {
module.exports = Dome;
}