First Commit

This commit is contained in:
rxf
2025-09-20 10:50:33 +02:00
commit 799f798316
4 changed files with 368 additions and 0 deletions

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.vscode/settings.json vendored Normal file
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{
"python-envs.pythonProjects": []
}

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chatgpt.py Normal file
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import pygame
import math
# Observatoriums-Simulation — mit NFC-Tag-Logik
WIDTH, HEIGHT = 700, 700
CENTER = (WIDTH // 2, HEIGHT // 2)
RADIUS = 260
TAG_COUNT = 36 # oder 72
TAG_STEP = 360.0 / TAG_COUNT
# Farben
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
RED = (200, 50, 50)
BLUE = (50, 50, 200)
GREEN = (50, 200, 50)
# Anfangswerte
telescope_angle = 0.0 # Grad
dome_angle = 0.0 # Grad (Mittelachse des Spalts)
slot_width = 20.0 # Spaltbreite in Grad
dome_speed = TAG_STEP # maximal ein Tag-Schritt pro Frame
tele_speed = 2.5 # Grad pro Frame (Teleskop-Schritt)
pygame.init()
screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("Kuppel-Simulation — mit NFC-Tags")
clock = pygame.time.Clock()
font = pygame.font.SysFont(None, 22)
def angle_diff(target, source):
d = (target - source + 180.0) % 360.0 - 180.0
return d
def get_tag_index(angle):
return int(round(angle / TAG_STEP)) % TAG_COUNT
def tag_to_angle(tag_idx):
return (tag_idx % TAG_COUNT) * TAG_STEP
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
# Steuerung Teleskop (Pfeiltasten)
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT]:
telescope_angle = (telescope_angle - tele_speed) % 360.0
if keys[pygame.K_RIGHT]:
telescope_angle = (telescope_angle + tele_speed) % 360.0
# --- Kuppelsteuerung mit NFC-Tag-Quantisierung ---
diff = angle_diff(telescope_angle, dome_angle)
half_slot = slot_width / 2.0
move_dir = "STOP"
used_step = 0.0
active_tag = get_tag_index(dome_angle)
if abs(diff) > half_slot + 1e-6:
sign = math.copysign(1.0, diff)
# Schritt = 1 Tag weiter in jeweilige Richtung
new_angle = (dome_angle + sign * TAG_STEP) % 360.0
active_tag = get_tag_index(new_angle)
dome_angle = tag_to_angle(active_tag)
used_step = TAG_STEP
move_dir = "+" if sign > 0 else "-"
# --- Zeichnen ---
screen.fill(WHITE)
# Tags
for i in range(TAG_COUNT):
a = -2.0 * math.pi * i / TAG_COUNT
x = CENTER[0] + math.cos(a) * RADIUS
y = CENTER[1] + math.sin(a) * RADIUS
color = GREEN if i == active_tag else BLACK
pygame.draw.circle(screen, color, (int(x), int(y)), 5 if i == active_tag else 3)
# Spaltbogen
mid_angle = -math.radians(dome_angle)
half = math.radians(slot_width / 2.0)
rect = (CENTER[0] - RADIUS, CENTER[1] - RADIUS, 2 * RADIUS, 2 * RADIUS)
pygame.draw.arc(screen, BLUE, rect, mid_angle - half, mid_angle + half, 12)
# Teleskoplinie
tx = CENTER[0] + math.cos(math.radians(-telescope_angle)) * (RADIUS - 60)
ty = CENTER[1] + math.sin(math.radians(-telescope_angle)) * (RADIUS - 60)
pygame.draw.line(screen, RED, CENTER, (int(tx), int(ty)), 6)
pygame.draw.circle(screen, RED, (int(tx), int(ty)), 8)
# Mittelpunkt
pygame.draw.circle(screen, BLACK, CENTER, 6)
# Debug-Infos
diff_after = angle_diff(telescope_angle, dome_angle)
lines = [
f"Telescope: {telescope_angle:.1f}°",
f"Dome (Spaltmittel): {dome_angle:.1f}°",
f"Diff (tel - dome): {diff_after:.2f}°",
f"Slot width: {slot_width}°",
f"Tags: {TAG_COUNT}",
f"Active Tag: {active_tag}",
f"Move: {move_dir} step: {used_step:.2f}°"
]
for i, txt in enumerate(lines):
surf = font.render(txt, True, BLACK)
screen.blit(surf, (10, 10 + i * 20))
pygame.display.flip()
clock.tick(60)
pygame.quit()

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claude.py Normal file
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import pygame
import math
# Observatoriums-Simulation Anzeige und Richtung harmonisiert
WIDTH, HEIGHT = 700, 700
CENTER = (WIDTH // 2, HEIGHT // 2)
RADIUS = 260
TAG_COUNT = 36 # oder 72
# Farben
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
RED = (200, 50, 50)
BLUE = (50, 50, 200)
# Anfangswerte
telescope_angle = 0.0 # Grad
dome_angle = 0.0 # Grad (Mittelachse des Spalts)
slot_width = 20.0 # Spaltbreite in Grad
dome_speed = 2.5 # Grad pro Frame (maximal)
tele_speed = 2.5 # Grad pro Frame (Teleskop-Schritt)
pygame.init()
screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("Kuppel-Simulation Anzeige fix")
clock = pygame.time.Clock()
font = pygame.font.SysFont(None, 22)
def angle_diff(target, source):
d = (target - source + 180.0) % 360.0 - 180.0
return d
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
# Steuerung Teleskop (Pfeiltasten) - wie in Version 15
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT]:
telescope_angle = (telescope_angle + tele_speed) % 360.0
if keys[pygame.K_RIGHT]:
telescope_angle = (telescope_angle - tele_speed) % 360.0
# --- Kuppelsteuerung (wie Version 15 + Spaltlogik) ---
half_slot = slot_width / 2.0
# Kuppel folgt dem NEGATIVEN Teleskop-Winkel (funktionierte in Version 15)
target_dome = -telescope_angle
diff = angle_diff(target_dome, dome_angle)
move_dir = "STOP"
used_step = 0.0
# NEU: Kuppel bewegt sich nur bei Erreichen des rechten (CW) Randes
if diff < -half_slot - 1e-6: # Teleskop hat rechten Rand erreicht
# Bewege Kuppel so, dass Teleskop exakt am linken Rand steht
# target_dome für linken Rand = -telescope_angle + half_slot
target_dome_new = -telescope_angle + half_slot
movement_needed = angle_diff(target_dome_new, dome_angle)
dome_angle = (dome_angle + movement_needed) % 360.0
if movement_needed > 0:
move_dir = "+"
else:
move_dir = "-"
used_step = abs(movement_needed)
# --- Zeichnen ---
screen.fill(WHITE)
# Tags (Bildschirmkonvention: Winkel im Uhrzeigersinn positiv)
for i in range(TAG_COUNT):
a = -2.0 * math.pi * i / TAG_COUNT
x = CENTER[0] + math.cos(a) * RADIUS
y = CENTER[1] + math.sin(a) * RADIUS
pygame.draw.circle(screen, BLACK, (int(x), int(y)), 4)
# Spaltbogen (Mittelachse wie Teleskop mit -angle)
mid_angle = -math.radians(dome_angle)
half = math.radians(slot_width / 2.0)
rect = (CENTER[0] - RADIUS, CENTER[1] - RADIUS, 2 * RADIUS, 2 * RADIUS)
pygame.draw.arc(screen, BLUE, rect, mid_angle - half, mid_angle + half, 12)
# Teleskoplinie (ebenfalls -angle)
tx = CENTER[0] + math.cos(math.radians(-telescope_angle)) * (RADIUS - 60)
ty = CENTER[1] + math.sin(math.radians(-telescope_angle)) * (RADIUS - 60)
pygame.draw.line(screen, RED, CENTER, (int(tx), int(ty)), 6)
pygame.draw.circle(screen, RED, (int(tx), int(ty)), 8)
# Mittelpunkt
pygame.draw.circle(screen, BLACK, CENTER, 6)
# Debug-Infos
diff_after = angle_diff(telescope_angle, dome_angle)
lines = [
f"Telescope: {telescope_angle:.1f}°",
f"Dome (Spaltmittel): {dome_angle:.1f}°",
f"Diff (tel - dome): {diff_after:.2f}°",
f"Slot width: {slot_width}°",
f"Tags: {TAG_COUNT}",
f"Move: {move_dir} step: {used_step:.2f}°"
]
for i, txt in enumerate(lines):
surf = font.render(txt, True, BLACK)
screen.blit(surf, (10, 10 + i * 20))
pygame.display.flip()
clock.tick(60)
pygame.quit()

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import pygame
import math
class Kuppel:
def __init__(self, radius, num_tags):
self.radius = radius
self.tags = [i for i in range(num_tags)] # NFC-Tag-IDs
self.position = 0 # Aktuelle Drehposition in Grad
def drehe(self, winkel):
self.position = (self.position + winkel) % 360
def lies_tag(self):
# Simuliert das Lesen des NFC-Tags an der aktuellen Position
tag_index = int((self.position / 360) * len(self.tags)) % len(self.tags)
return self.tags[tag_index]
class Teleskop:
def __init__(self):
self.winkel = 0 # Aktuelle Ausrichtung in Grad
def setze_winkel(self, winkel):
self.winkel = winkel
class Controller:
def __init__(self, kuppel, teleskop, spalt_groesse, drehgeschwindigkeit=1.5):
self.kuppel = kuppel
self.teleskop = teleskop
self.spalt_groesse = spalt_groesse # in Grad
self.drehgeschwindigkeit = drehgeschwindigkeit # Grad pro Frame
self.kuppel_dreht = False # Flag, ob die Kuppel gerade dreht
self.drehrichtung = 0 # 1 für CW, -1 für CCW
def aktualisiere_kuppel(self):
# Berechne die aktuellen Ränder des Spalts
linker_rand = (self.kuppel.position - self.spalt_groesse / 2) % 360
rechter_rand = (self.kuppel.position + self.spalt_groesse / 2) % 360
# Prüfe, ob das Teleskop einen der Ränder erreicht hat
if not self.kuppel_dreht:
# CW-Bewegung: Teleskop erreicht rechten Rand
if (rechter_rand > linker_rand and self.teleskop.winkel >= rechter_rand) or \
(rechter_rand < linker_rand and (self.teleskop.winkel >= rechter_rand or self.teleskop.winkel <= linker_rand)):
self.kuppel_dreht = True
self.drehrichtung = 1 # CW
# CCW-Bewegung: Teleskop erreicht linken Rand
elif (rechter_rand > linker_rand and self.teleskop.winkel <= linker_rand) or \
(rechter_rand < linker_rand and self.teleskop.winkel <= linker_rand):
self.kuppel_dreht = True
self.drehrichtung = -1 # CCW
# Wenn die Kuppel dreht: langsam in die Zielrichtung
if self.kuppel_dreht:
# Drehe die Kuppel in die gewünschte Richtung
self.kuppel.position = (self.kuppel.position + self.drehrichtung * self.drehgeschwindigkeit) % 360
# Prüfe, ob das Teleskop jetzt am Zielrand steht
linker_rand_aktuell = (self.kuppel.position - self.spalt_groesse / 2) % 360
rechter_rand_aktuell = (self.kuppel.position + self.spalt_groesse / 2) % 360
if self.drehrichtung == 1: # CW: Ziel ist linker Rand
if abs((self.teleskop.winkel - linker_rand_aktuell) % 360) < 1: # Toleranz von 1°
self.kuppel_dreht = False
else: # CCW: Ziel ist rechter Rand
if abs((self.teleskop.winkel - rechter_rand_aktuell) % 360) < 1: # Toleranz von 1°
self.kuppel_dreht = False
# Grafik mit Pygame
pygame.init()
screen = pygame.display.set_mode((800, 600))
clock = pygame.time.Clock()
kuppel = Kuppel(200, 36)
teleskop = Teleskop()
spalt_groesse = 30 # Spaltbreite in Grad
controller = Controller(kuppel, teleskop, spalt_groesse, drehgeschwindigkeit=1.5)
# Spaltgröße in Grad
spalt_dicke = 10 # Dicke des Bogens in Pixel
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT: # CCW
teleskop.setze_winkel((teleskop.winkel - 2) % 360)
elif event.key == pygame.K_RIGHT: # CW
teleskop.setze_winkel((teleskop.winkel + 2) % 360)
controller.aktualisiere_kuppel()
tag = kuppel.lies_tag()
# Zeichnen
screen.fill((0, 0, 0))
# Kuppel zeichnen
pygame.draw.circle(screen, (50, 50, 50), (400, 300), kuppel.radius)
# Kuppelspalt als roten Bogen zeichnen
spalt_mitte = math.radians(kuppel.position)
spalt_halb = math.radians(spalt_groesse / 2)
# Bogen als Serie von kurzen Linien zeichnen
for i in range(-spalt_groesse//2, spalt_groesse//2):
winkel = spalt_mitte + math.radians(i)
start_x = 400 + kuppel.radius * math.cos(winkel)
start_y = 300 + kuppel.radius * math.sin(winkel)
end_x = 400 + (kuppel.radius + spalt_dicke) * math.cos(winkel)
end_y = 300 + (kuppel.radius + spalt_dicke) * math.sin(winkel)
pygame.draw.line(screen, (255, 0, 0), (start_x, start_y), (end_x, end_y), 2)
# Teleskoprichtung zeichnen
teleskop_winkel = math.radians(teleskop.winkel)
teleskop_x = 400 + kuppel.radius * 1.5 * math.cos(teleskop_winkel)
teleskop_y = 300 + kuppel.radius * 1.5 * math.sin(teleskop_winkel)
pygame.draw.line(screen, (0, 255, 0), (400, 300), (teleskop_x, teleskop_y), 3)
# Tag-ID anzeigen
font = pygame.font.SysFont(None, 36)
text = font.render(f"Tag: {tag}", True, (255, 255, 255))
screen.blit(text, (10, 10))
pygame.display.flip()
clock.tick(30)
pygame.quit()